![]() ![]() This means that if you fire a beam weapon several times in quick succession, you’ll find yourself unable to fire for a few seconds while it cools down. ![]() Although their cooling systems dissipate heat quickly, hot beam weapons will not function until they have cooled. These weapons have long range, but they draw energy from your energy supply each time you fire. It will give you a 25% damage bonus against all Hybrids, not just those wielding pipes.A list of all energy type weapons found in the System Shock series. If you have Research skill, be sure to investigate the first Hybrid Organ you find. With enough agility, you'll be able to deal damage to them safely using melee weapons while stepping backwards. Alternatively, you can backtrack while they charge. Your best bet is to circle-strafe around them and attack using your Wrench or another melee weapon chances are you'll take little to no damage in the process. Although their lack of a ranged attack might suggest that taking them out from a distance is preferable, their low attack speed makes them easy to kill even in close combat. Hybrids are generally slow-moving, and are limited to a melee attack, courtesy of the Lead Pipes they carry. They are fairly easy to dispatch, and are limited to melee attacks. They make up the majority of enemy resistance on MedSci Deck, and typically appear on every other level, albeit in significantly reduced numbers later into the game. Hybrids are humans who have been infected by the parasitic Annelids, and mutated into monsters in service of the Many. The Pipe Hybrid is the first enemy encountered in System Shock 2, and one of the least threatening. ![]()
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